MAG Guide: 14. Game Updates

v1.05 (current)

Released 19/04/10. 41MB (TPPS), 40MB (DLS).

Gameplay

  • Improved the automatic Leadership selection criteria to make players with microphones more likely to be selected than those without them (note: this does not prevent players without microphones from being selected as leaders)
  • Adjusted automatic Leadership selection criteria to include Leadership point total in preference formula.

Technical

  • Repaired bug that prevented players who were incapacitated and then revived from throwing grenades until they reload.
  • Fixed issue with the game lock-ups caused by “hanging” black screen following the conclusion of a gameplay round.
  • Repaired crash that sometimes occurred after playing more than 15 consecutive rounds.
  • Resolved issue with rare game crash that occurred during playback of intro video.
  • Numerous localization changes for in-game text.

Weapons

  • Adjusted iron sights to give player clearer view for the following weapons: AK-103, M4A1, PKP MG, Apex 100, RTK-74, Boudini 12 Gauge, and T-195.
  • Improved accuracy on all iron sights and red dot sights.
  • Increased upwards-recoil to all machine guns.
  • Slightly increased accuracy for pistols, PDWs, and SMGs.

v1.04a

Released 17/03/10. 28MB patch.

Gameplay

  • Adjusted player boundaries to limit “spawn camping” exploits in Darien Network, Copper Hills Relay and Syr Daria Uplink maps.

Map – Syr Daria Uplink

  • Pushed in physical defensive boundary for Attacker’s “Alpha Squad” spawns 10 meters.
  • Removed two short staircases in front of Attacker’s “Alpha Squad” spawn.
  • Relocated box truck to block sightline on attacker’s right side at “Objective A” stairwell.
  • Added box truck to block sightline exploit to Attacker’s “Alpha” squad main entrance.
  • Added fence line to Attacker’s right side at “Objective A.”
  • Pushed parachute drop near “Objective C” forward by 25 meters.
  • Added new entrance to “Objective C” building in right corner.
  • Added additional geometry near “Objective C” to block sightline exploits near main door.
  • Added and removed various small object and panel locations to repair or enhance sightlines.
  • Multiple terrain repaints in various locations.

Technical

  • Fixed crash that sometimes occurred when reviving players who died while interacting with objective.

v1.04

Released 12/03/10. 28MB installer, 39MB patch.

Gameplay

  • Characters colliding with geometry will now be resurrected towards the player who revived them.

Weapons

  • Sniper rifles have been tuned to be less effective when they’re not scoped.
  • Slightly pushed out “effective” range of all short-ranged weapons (pistols, PDWs, shotguns, SMGs).

Interface

  • Fixed error text “undefined Unnamed” and the appearance of a blue APC icon that appeared when a Squad Leader FRAGO’d an APC objective.

Technical

  • Corrected “Kills at 120m” Display bug.

Server

  • Significant anti-cheat improvement that minimizes and blocks several “lag pedal” device exploits.
  • Enhanced all queues to accept Zipper-activated “Directives” game states.

v1.03

Released 25/02/10. 41MB installer, 49MB patch.

Gameplay

  • Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
  • Improved speed of weapon and gear swapping by approximately 500 milliseconds.
  • Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
  • Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
  • “Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
  • Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
  • Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
  • Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
  • Lowered the amount of damage necessary to kill an incapacitated enemy
  • All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
  • Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
  • Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
  • Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
  • Players no longer lose leadership points after entering “Veteran Mode.”

Weapons

  • “From the hip” firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
  • Tuned weapon damage for all three factions.
  • Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they’re less effective at long distances.
  • Made Battle Rifles more effective.
  • Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so.
  • Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
  • Shooting through thin materials (fences, tents, etc.) will be more consistent.
  • Increased spread on shotguns.
  • Improved animations for rocket launchers.

Graphics

  • Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
  • Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
  • Added realistic fogging effects to sky-domes.

Technical

  • Fixed most conditions that caused players to be caught in a “respawn loop” which kept restarting the respawn queue when the countdown clock reached 0.
  • Changed in-game conditions to make it less likely to experience in-game freezes.
  • Improved client-side stability.

v1.02

Released 17/02/2010. 40MB installer download, 55MB patch.

Gameplay

  • Fixed issue where water-submerged players could not be resuscitated.

Interface

  • Restricted Medic icon for downed players will only show up to those with the “Resuscitation” Support Skill Equipped.
  • Incapacitated player icons are now hidden from teammates who can’t resuscitate them.
  • Added distance indicator for incapacitated teammates (meters).
  • Added distance display for “Anti-Personnel” and “Anti-Tank” Mines for both teammates and enemies equipped with the “Explosives Detector.”
  • Localization changes for language in the Armory screen.

Technical

  • Fixed XP requirements for Level 36 (moved from 23,686 to 21,999) and Level 37 (moved from 23,803 to 23,083).
  • Statistical changes to support eventual integration into MAG.com website.

Server

  • Improved server performance to reduce instances of lag in population-heavy games.
  • Groups cannot enter match if one of its members is banned from the game.
  • Regional server hosting IDs adjusted in North American locations.

v1.01

Released at launch, 27/01/10. Between 60-80MB depending on region.

Gameplay

  • Added ability for player to use knife during a reload animation.
  • Applied significant tuning adjustments for all weapons and armor.
  • Increased sprint duration before tiring by 30%.
  • Lowered XP requirements for levels 2 thru 4.
  • Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.
  • Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.
  • Lowered level-entry restrictions for Domination from Level 10 to Level 8.
  • Enabled proper level requirements for unlocking headgear, facegear, and uniforms.
  • Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.

Interface

  • Fixed bug where incapacitated players’ nametags would occasionally disappear.
  • Repositioned onscreen weapons for improved field of view.
  • Armory items (facegear/ headgear/ uniforms) reordered.
  • Removed helmets from “Loadout 3” for all factions.

Graphics

  • Made significant increase in framerate during player-heavy games.
  • Changed light settings for all environments.
  • Polished recoil effect for better realism.
  • Fixed offset muzzle flash effect.
  • Tuned camera to shake more realistically when hit by bullets.
  • Adjusted “blur” effect for both normal sights and iron sights.
  • Added alternate reload animation.
  • New “light scatter” treatment for all skies.
  • Repaired various “weapon clipping” issues.
  • Enacted several particle fogging adjustments.

Audio

  • Switched first-person weapon sounds to true stereo.
  • Moved first-person character interactions and weapon switches to true stereo.
  • Tweaked sounds effects relating to landing on surfaces.

Technical

  • Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure.
  • Made various server stability fixes and tweaks.

About the Author

Joshua Hood The co-founder of the site, and the lucky bastard that always gets in on betas. In love with Madison Paige, whilst having an on-off affair on the side with MAG.