v1.05 (current)
Released 19/04/10. 41MB (TPPS), 40MB (DLS).
Gameplay
- Improved the automatic Leadership selection criteria to make players with microphones more likely to be selected than those without them (note: this does not prevent players without microphones from being selected as leaders)
- Adjusted automatic Leadership selection criteria to include Leadership point total in preference formula.
Technical
- Repaired bug that prevented players who were incapacitated and then revived from throwing grenades until they reload.
- Fixed issue with the game lock-ups caused by “hanging” black screen following the conclusion of a gameplay round.
- Repaired crash that sometimes occurred after playing more than 15 consecutive rounds.
- Resolved issue with rare game crash that occurred during playback of intro video.
- Numerous localization changes for in-game text.
Weapons
- Adjusted iron sights to give player clearer view for the following weapons: AK-103, M4A1, PKP MG, Apex 100, RTK-74, Boudini 12 Gauge, and T-195.
- Improved accuracy on all iron sights and red dot sights.
- Increased upwards-recoil to all machine guns.
- Slightly increased accuracy for pistols, PDWs, and SMGs.
—
v1.04a
Released 17/03/10. 28MB patch.
Gameplay
- Adjusted player boundaries to limit “spawn camping” exploits in Darien Network, Copper Hills Relay and Syr Daria Uplink maps.
Map – Syr Daria Uplink
- Pushed in physical defensive boundary for Attacker’s “Alpha Squad” spawns 10 meters.
- Removed two short staircases in front of Attacker’s “Alpha Squad” spawn.
- Relocated box truck to block sightline on attacker’s right side at “Objective A” stairwell.
- Added box truck to block sightline exploit to Attacker’s “Alpha” squad main entrance.
- Added fence line to Attacker’s right side at “Objective A.”
- Pushed parachute drop near “Objective C” forward by 25 meters.
- Added new entrance to “Objective C” building in right corner.
- Added additional geometry near “Objective C” to block sightline exploits near main door.
- Added and removed various small object and panel locations to repair or enhance sightlines.
- Multiple terrain repaints in various locations.
Technical
- Fixed crash that sometimes occurred when reviving players who died while interacting with objective.
—
v1.04
Released 12/03/10. 28MB installer, 39MB patch.
Gameplay
- Characters colliding with geometry will now be resurrected towards the player who revived them.
Weapons
- Sniper rifles have been tuned to be less effective when they’re not scoped.
- Slightly pushed out “effective” range of all short-ranged weapons (pistols, PDWs, shotguns, SMGs).
Interface
- Fixed error text “undefined Unnamed” and the appearance of a blue APC icon that appeared when a Squad Leader FRAGO’d an APC objective.
Technical
- Corrected “Kills at 120m” Display bug.
Server
- Significant anti-cheat improvement that minimizes and blocks several “lag pedal” device exploits.
- Enhanced all queues to accept Zipper-activated “Directives” game states.
—
v1.03
Released 25/02/10. 41MB installer, 49MB patch.
Gameplay
- Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
- Improved speed of weapon and gear swapping by approximately 500 milliseconds.
- Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
- Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
- “Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
- Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
- Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
- Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
- Lowered the amount of damage necessary to kill an incapacitated enemy
- All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
- Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
- Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
- Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
- Players no longer lose leadership points after entering “Veteran Mode.”
Weapons
- “From the hip” firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
- Tuned weapon damage for all three factions.
- Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they’re less effective at long distances.
- Made Battle Rifles more effective.
- Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so.
- Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
- Shooting through thin materials (fences, tents, etc.) will be more consistent.
- Increased spread on shotguns.
- Improved animations for rocket launchers.
Graphics
- Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
- Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
- Added realistic fogging effects to sky-domes.
Technical
- Fixed most conditions that caused players to be caught in a “respawn loop” which kept restarting the respawn queue when the countdown clock reached 0.
- Changed in-game conditions to make it less likely to experience in-game freezes.
- Improved client-side stability.
—
v1.02
Released 17/02/2010. 40MB installer download, 55MB patch.
Gameplay
- Fixed issue where water-submerged players could not be resuscitated.
Interface
- Restricted Medic icon for downed players will only show up to those with the “Resuscitation” Support Skill Equipped.
- Incapacitated player icons are now hidden from teammates who can’t resuscitate them.
- Added distance indicator for incapacitated teammates (meters).
- Added distance display for “Anti-Personnel” and “Anti-Tank” Mines for both teammates and enemies equipped with the “Explosives Detector.”
- Localization changes for language in the Armory screen.
Technical
- Fixed XP requirements for Level 36 (moved from 23,686 to 21,999) and Level 37 (moved from 23,803 to 23,083).
- Statistical changes to support eventual integration into MAG.com website.
Server
- Improved server performance to reduce instances of lag in population-heavy games.
- Groups cannot enter match if one of its members is banned from the game.
- Regional server hosting IDs adjusted in North American locations.
—
v1.01
Released at launch, 27/01/10. Between 60-80MB depending on region.
Gameplay
- Added ability for player to use knife during a reload animation.
- Applied significant tuning adjustments for all weapons and armor.
- Increased sprint duration before tiring by 30%.
- Lowered XP requirements for levels 2 thru 4.
- Lowered level-entry restrictions for Sabotage from Level 3 to Level 2.
- Lowered level-entry restrictions for Acquisition from Level 5 to Level 4.
- Lowered level-entry restrictions for Domination from Level 10 to Level 8.
- Enabled proper level requirements for unlocking headgear, facegear, and uniforms.
- Fixed problem with recoil/firing animation that kept playing for a few seconds after the player fires an automatic gun and uses knife swipe simultaneously.
Interface
- Fixed bug where incapacitated players’ nametags would occasionally disappear.
- Repositioned onscreen weapons for improved field of view.
- Armory items (facegear/ headgear/ uniforms) reordered.
- Removed helmets from “Loadout 3” for all factions.
Graphics
- Made significant increase in framerate during player-heavy games.
- Changed light settings for all environments.
- Polished recoil effect for better realism.
- Fixed offset muzzle flash effect.
- Tuned camera to shake more realistically when hit by bullets.
- Adjusted “blur” effect for both normal sights and iron sights.
- Added alternate reload animation.
- New “light scatter” treatment for all skies.
- Repaired various “weapon clipping” issues.
- Enacted several particle fogging adjustments.
Audio
- Switched first-person weapon sounds to true stereo.
- Moved first-person character interactions and weapon switches to true stereo.
- Tweaked sounds effects relating to landing on surfaces.
Technical
- Added error display and queue panel updates to notify player when they’ve encountered a “join game” failure.
- Made various server stability fixes and tweaks.

